Witch Pleas Publishing
A Tale of Two Sisters - The First True DCC Campaign
A Tale of Two Sisters - The First True DCC Campaign
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LIMITED TIME OFFER: Save 25% on the Historic 5-Module Bundle
The First-Ever Full Campaign for Dungeon Crawl Classics
Five interconnected adventures. One epic, blood-soaked saga. Experience the historic campaign arc that takes your table from zero-level funnel survival to high-level reckoning sure to challenge even veteran players.
GET THE 5-MODULE BUNDLE FOR $75
(Regularly $100 — Save $25 Today)
Break Away from One-Shots
For years, Dungeon Crawl Classics judges and players have survived on single-shot modules and isolated adventure pairings. Great for a night of meat-grinder fun, but missing the cohesive depth of a true campaign.
This bundle changed that forever.
Designed for DCC RPG, this 5-part mega-arc delivers a seamless, continuous campaign where every decision, survivor, and world-shattering consequence carries over from one lethal module to the next.
WHAT’S INSIDE THE BUNDLE
Five Modules. Endless Lore. Infinite Lethality.
1. Champions of the Goblin Market
- The Pitch: The spark that ignites the campaign. Enter the bizarre, volatile, and morally gray epicenter of the Goblin Market where trade is deadly and alliances are fleeting.
- Key Feature: Perfect entry point for setting up long-term campaign stakes and introducing key faction mechanics.
2. Pilgrims of the Goblin Road
- The Pitch: Take to the treacherous highways where travel routes turn into bloodbaths. Your party discovers each others' backstories and secret motives, while navigating harrowing encounters, bizarre pilgrims, and relentless ambushers.
- Key Feature: Expands the regional wilderness survival rules and tests party cohesion under constant threat.
3. Pirates of the Goblin River
- The Pitch: Aquatic mayhem meets high-stakes DCC combat. Trade the safety of land for riverine ambushes, river-beasts, and nautical horror.
- Key Feature: Introduces dynamic river-combat tailored directly to DCC mechanics.
4. Hunters of the Goblin Grove
- The Pitch: Delve into ancient, twisting woodland filled with deadly predators and forgotten magic.
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Key Feature: Includes Unique World-Building Tables - Generates custom wilderness encounters, strange sites and items, and regional lore hooks on the fly.
5. Feast of the Goblin Winter
- The Pitch: The apocalyptic climax to the campaign. Face extreme environmental hazards, cosmic terror, and the frozen wrath of winter itself.
- Key Feature: Includes Unique World-Building Tables - Features exclusive random generation tables covering town creation, NPC services, exotic materials, and much, much more.
WHY JUDGES & PLAYERS NEED THIS
- Zero Prep Campaign Arc: Stop spending hours stitching disjointed modules together. This 5-part narrative is pre-built to flow naturally from adventure to adventure, developing the PCs and bonding with key NPCs.
- Deep Lore: Packed with unique world-building tables (especially in Hunters and Feast) that give you infinite replayability and instant prep tools at the table.
- Dedicated DCC Vibe: Pure Appendix N energy, high lethality, kinetic art, and non-stop weird fantasy.
"Dungeon Crawl Classics needed a true multi-part campaign arc, and this delivers in spades. The world-building tables alone in the final two books are worth the price of admission."
Claim Your Campaign Set Today
- Champions of the Goblin Market (Print + PDF)
- Pilgrims of the Goblin Road (Print + PDF)
- Pirates of the Goblin River (Print + PDF)
- Hunters of the Goblin Grove (Print + PDF)
- Feast of the Goblin Winter (Print + PDF)
Price: $75.00 ~~$100.00~~ (Save 25% / $25 Off)
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FREQUENTLY ASKED QUESTIONS
Q: Do I get the PDFs immediately?
A: Yes! As soon as your purchase is complete, digital PDF downloads for all 5 modules are delivered straight to your email while your physical copies are packed and shipped.
Q: Is this compatible with standard DCC RPG rules?
A: 100%. These modules are built ground-up for the Dungeon Crawl Classics ruleset published by Goodman Games.
Q: Can these modules be played as standalone adventures?
A: Absolutely. While they form the first cohesive multi-part campaign in DCC history, each module contains enough standalone flavor, tables, and dungeons to be run as an isolated one-shot or slotted into an existing homebrew campaign.
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